NEW FAQ – Star Wars Armada Update & More
Checkout the latest round of questions to be answered for Star Wars Armada from good guy Fantasy Flight Games! Come see the changes this time.
A lot of little clarifications this time, but some very nice ones on:
Mon Mothma – giving you an alternative way to spend Evade tokens, instead of a cumulative effect.
X17 Turbolasers – erring in favor of offense compared to the Advanced Projectors options. Because let’s face it Mon Cals with AP are going to be a problem!
Overlaping Squadrons – clarifications to get rid of opposing player shenanigans – getting free movement was getting a little silly for something can can only move about 6″ on average a turn.
Keep in mind too that FFG has an “unofficial” Armada FAQ on their forums as well, helps track rules issues between FAQ releases.
What changes are you most excited about?
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Rob Baer
Job Title: Founder, Publisher, & Managing Editor
Founded Spikey Bits in 2009
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Bio: Virginia restless, miniature painter & cat dad. He blames LEGOs for all this, as there was something about those little-colored blocks that started it all. Spikey Bits sprung from Rob staying motivated to hobby on his backlog of projects, while sharing his knowledge with others during the early blogging era.
LEGO maniac and scale model hobbyist in the 80s turned miniature wargamer and trading card player ever since. He’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition), but Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and minatures made of pewter and resin.