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How To Play 40k Kill Team – Rules SPOTTED!

By Rob Baer | September 2nd, 2016 | Categories: 40k News & Articles, Tabletop Gaming News & Rumors

Grupo-space_marine

Come see the new detachment rules for Kill Teams and see how easy it is to play one hour games of lunch hammer this fall!

You heard it here first, checkout the new detachment rules that look very similar to the basic kill team rules from 4th Edition 40k!

Source IMGUR

kill team detachment pdf download rules

Old rules returning from 4th Edition:

  • 33 Armor Value Restriction
  • No 2+ Save models
  • No 3 Round  Models

New Rules:

  • 3 Hull point model restriction
  • No flyers

Plus the return of up to 3 specialist models and one leader model that I am sure get additional rules as well.

If you loved Kill Team and Combat Patrol, don’t forget to lock your copy in today:

Warhammer 40,000: Kill Team $65

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Brutal close-quarters combat in the 41st Millennium

The Game

No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.

A whole new way to play games with your Warhammer 40,000 miniatures, this standalone two-player game puts you in charge of small bands of warriors, and gives you one objective – win, or die.

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The Contents

Inside Warhammer 40,000: Kill Team, you’ll find:

Miniatures

– a Space Marines Tactical Squad – this is everything needed to build 10 Space Marines with a huge amount of customisation: boltguns, a grav-gun, a melta gun, a flamer and a missile launcher, with power fist, chainsword, plasma pistol and bolt pistol options for a Sergeant.
– a Tau Empire Strike Team – 10 Tau Empire Fire Warriors, with two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons – pulse pistols, pulse carbines, EMP and photon grenades!

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Gaming Content

– a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games – making up and linking your own missions as a narrative, playing games with more than two players, introducing vehicles and mobile objectives, co-operating against hordes of enemies; there’s almost limitless scope.

– a small-format softback copy of Warhammer 40,000: The Rules, providing the basic groundwork that Kill Team expands upon.

About the Author: Rob Baer

Rob Baer

 rob avatar faceJob Title: Founder, Publisher, & Managing Editor

Founded Spikey Bits In 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

Bio: Virginia restless, miniature painter & cat dad. He blames LEGOs for all this, as there was something about those little-colored blocks that started it all. Spikey Bits started with Rob trying to stay motivated to hobby on his backlog of projects and share his knowledge with others during the early blogging era.

Scale model hobbyist in the 80s, miniature wargamer, and trading card player ever since. He’s played every edition of Warhammer 40k and Warhammer Fantasy since 5th Edition, but Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and minatures made of both pewter and resin.